Wednesday, October 30, 2019
Roe -vs- Wade Essay Example | Topics and Well Written Essays - 1250 words
Roe -vs- Wade - Essay Example Is it ethical to allow the taking of a life, especially in those instances where there is no pressing medical reason that mandates a termination of a pregnancy? Is abortion wrong from a moral point of view? According to the religious beliefs, especially of Catholics, life is God given and therefore a woman who chooses to terminate the life of a fetus is in effect, taking into her own hands, a decision that only God can make. Abortion is equated to murder of the fetus and the woman who engages in it held liable for the act of killing another human being. Similarly, doctors who perform abortions were also held accountable, which is part of the reason why in some states, public opinion against abortion has reduced the number of clinical outlets and medical establishments where abortion can be safely performed by qualified medical personnel (Joffe, 2003). In pointing out the importance of the Roe v Wade decision, Joffe (2003) has described how, prior to the legalization of abortion, physicians performing therapeutic abortions were placed in an untenable position because of the fierce public opposition to abortion on religious grounds. But the decision of the Supreme Court in Roe v Wade has proved to be a boon for those women who are victims of rape or illness that interferes with their ability to successfully carry a pregnancy through to term. While earlier, it was difficult for them to terminate a pregnancy due to the public opposition to abortion, the decision in Roe v Wade has made abortion legal, thereby ensuring that woman seeking abortions can now have the procedure performed by qualified medical personnel. But Roe v Wade has gone beyond merely allowing abortions to proceed when there are extenuating circumstances; it makes the decision on whether or not to have an abortion solely the womanââ¬â¢s prerogative. Irrespective of the womanââ¬â¢s reasons for choosing to have an abortion, the decision in Roe v Wade
Monday, October 28, 2019
Benefits of Employee Collaboration Essay Example for Free
Benefits of Employee Collaboration Essay Within the modern workplace, there is an ongoing debate as to if traditional problem solving or employee collaboration produces the best results. Even though some people see employee collaboration as a waste of time, employee collaboration should be encouraged because not only can it benefit the company, it gives employees the opportunity to grow. When an employer encourages open collaboration with its employees in order to solve a problem, many positive outcomes can occur. In his article Improving Efficiency by Improving Employee Collaboration Brian Middle stated ââ¬Å"Tasks can be completed more effectively since individuals are concentrating on areas that they are well versed in and not in areas they struggle with. â⬠This thought process takes the pressure off of one individual to have all the answers to every problem in front of them. Yes, it is up to the person in charge to ultimately make the final choice as to how to handle a problem, but expecting them to have all the information at any given time is not good business practice. Bringing together a team to solve a problem creates an atmosphere of individual and company growth by giving each employee an opportunity to succeed, and having a more effective way of completing the tasks. At my own place of employment, a lot of the decisions are solely made by one individual on a day to day basis. This individual, while he is a fairly good leader is in no position to make choices concerning my work. As required by the state I live in, in order to perform my duties as a Wastewater Operator, a large amount of schooling and licensing must be obtained. With my job, I must make decisions about what to do when a large amount of rain has fallen in a short time frame. The process, in my opinion should be a combined decision by me, the other operator, and the Town Manager. The operators should be able to give him the vital information about what would happen with each scenario, our professional opinion as to how to best handle it, and then discuss it. This process would take roughly 10 ââ¬â 15 minutes, and wouldnââ¬â¢t affect the overall plant performance. However, this is not the case. We are told what he wants us to do without our input, and this has at times led to bad outcomes. The mine-is-better habit seems to be the issue within our organization. Working with a lot of older gentlemen, I have noticed that any suggestion given to someone is immediately shot down due to egos. Instead of taking a little bit of time to review all the information from individuals with a more knowledgeable background on the subject, a decision is made from one persons point of view. Luckily, for all major decisions that do not need immediate attention; we have a Town Council who must put it to a vote. As simple as this seems it should be, there are some mine-is-better habits within the council as well. There are many routes I could take in order for my manager to overcome his habit of mine-is-better when making decisions. One of the approaches I can take would be to encourage him to take a moment to listen to what options we have, and how it would best suit him and the town to think things through. Giving him all of the information at hand, even if he hasnââ¬â¢t asked for it plants the seed within his own mind to consider everything before coming to a conclusion. The other option I can think of, is taking it solely out of his hands by involving the Department of Environmental Management. Having them simply explain to him that it is up to the operators themselves to draw the conclusion on what is best based upon the professional standing they have may help him realize that his way is not always the best way of doing things. The town I live in and work for would greatly benefit from open collaboration with its employees. Many of us our highly trained individuals, who take great pride in their field of choice. With so many different departments, no one person can expect to know how everything operates and works within the entire town. Many laws and regulations confront us daily while we perform even the simplest of tasks. Being able to talk to each other, to know how each decision made can affect the other departments and their processes can help us avoid unwanted extra paperwork and fines.
Saturday, October 26, 2019
Holy Year of Jubilee :: Religion Religious Christian Church Essays
Holy Year of Jubilee The ultimate derivation of the word jubilee is disputed, but it is most probable that the Hebrew word jobel, to which it is traced, meant "a ram's horn", and that from this instrument, used in proclaiming the celebration, a certain idea of rejoicing was derived. Further, passing through the Greek iobelaios, or iobelos, the word became confused with the Latin jubilo, which means "to shout", and has given us the forms jubilatio and jubilaeum, now adopted in most European languages. For the Israelites, the year of Jubilee was in any case preeminently a time of joy, the year of remission or universal pardon. "Thou shalt sanctify the fiftieth year," we read in Leviticus 25:10, "and shalt proclaim remission to all the inhabitants of thy land: for it is the year of jubilee." Every seventh year, like every seventh day, was always accounted holy and set aside for rest, but the year which followed seven complete cycles was to be kept as a sabbatical year of special solemnity. The Talmudists and others afterwards disputed whether the Jubilee Year was the forty-ninth or the fiftieth year, the difficulty being that in the latter case two sabbatical years must have been observed in succession. Further, there are historical data which seem to show that in the age of the Machabees the Jubilee of the fiftieth year could not have been kept, for 164-163 B.C. and 38-37 B.C. were both certainly sabbatical years, which they could not have been if two sabbatical years had been inte rcalated in the interval. However, the text of Leviticus (25:8-55) leaves no room for ambiguity that the fiftieth year was intended, and the institution evidently bore a close analogy with the feast of Pentecost, which was the closing day after seven weeks of harvest. In any case it is certain that the Jubilee period, as it was generally understood and adopted afterwards in the Christian Church, meant fifty and not forty-nine years; but at the same time the number fifty was not originally arrived at because it represented half a century, but because it was the number that followed seven cycles of seven. It was, then, part of the legislation of the Old Law, whether practically adhered to or not, that each fiftieth year was to be celebrated as a jubilee year, and that at this season every household should recover its absent members, the land return to its former owners, the Hebrew slaves be set free, and debts be remitted.
Thursday, October 24, 2019
Recording and Viewing Live Band Performances :: Expository Essays Research Papers
Recording and Viewing Live Band Performances Many people enjoy listening to music, but are always really excited to go see a live performance of their favorite bands. Thereââ¬â¢s something about the atmosphere of being with thousands of people who all love the same band you do. Everyone is going crazing and yelling and screaming for joy. Then the show ends. After the show fans usually stop by the souvenir stands and by a shirt or poster to commemorate their trip to see their favorite band play live. But, what if the show didnââ¬â¢t have to end? What if there was a souvenir each fan could buy that made the show live on forever? The Grateful Dead and Phish, jam bands with a very dedicated following of fans, have come up with a solution to make the show live on. The idea started back in the 1960s and 1970s when the Grateful Dead developed their loyal following. The Grateful Dead allowed and actually encouraged their fans to record the bands live performances. At the live shows there would be a sections blocked of for the tapers. They would all set up their recording equipment and would then capture every moment of the show. Then in 1983 Phish played their first gig and also started to develop a very loyal and dedicated fan base. Phish too allowed and encouraged their fans to record their live performances. The Dead heads and Phish heads that recorded the shows made the shows live on forever for many fans. The tapers first started trading tapes of the shows with fans who requested a specific show. Then they actually put all of their shows on the internet to be available for download for free. Sites were dedicated to downloading Phish and Grateful Dead shows. Any show you wanted was pretty much available for download and at no cost. This gave the loyal fans a chance to relive the experience they went through at the shows and was completely permitted by the bands even though they were not receiving any royalties. Now in the year 2004 other bands have finally caught on to the wonderful idea of recording live shows and making it available to their fans. However, it is not exactly the same way that the Grateful Dead and Phish used to do it. It all started when in 2003 Phish began an official website called www.
Wednesday, October 23, 2019
Nation of Islam Essay
Malcolm X was born Malcolm Little in Omaha, Nebraska in 1925. He was born to a minister father that was a supporter of Black Nationalist Movement leader Marcus Garvey, which resulted in Malcolm experiencing discrimination and racial hatred from an early age. His father was killed and his home burned when Malcolm was young, and Malcolm was jailed in his early twenties after several run-ins with the law following his fatherââ¬â¢s death. He joined the Nation of Islam in while in prison, and when he was paroled in 1952 he was named the national spokesman for the Nation of Islam. Malcolm X was an outspoken, articulate, charismatic man that used television, radio, and every other form of media available to convey the Nationââ¬â¢s message. He preached for militant stance in the black community and for equal rights for African Americans, ââ¬Å"by any means necessaryâ⬠. This unwavering stance and militant attitude made some see Malcolm as a threat and he was followed under FBI surveillance until he was assassinated in 1965. He used his charisma and his steadfast beliefs to make the message of the Nation of Islam well known in America and to bring the issue of African American rights to the forefront of American consciousness. His mission later transformed from fighting for African American rights to fighting for equal human rights for every race, and he enforced the same militant stance with his new message. Mahatma Gandhi was a human rights leader like Malcolm X but he delivered his message in a very different way. Born Mohandas Karamchand Gandhi, he was given the name Mahatma because it means, ââ¬Å"great soulâ⬠. He was born in British-ruled India and practiced law in South Africa which was also ruled by Britain. While in South Africa he began a twenty-year campaign for Indian freedom. Instead of Xââ¬â¢s militant, unmoving approach, Gandhi practiced and taught the principles of non-violent resistance. He believed it was more honourable to be jailed for oneââ¬â¢s cause than to create violence. He also practiced fasting as a way of conveying his message of peace and non-violence. He returned to India after twenty years and became the leader of the Indian Nationalist Movement. After India was declared independent in 1947, it was divided into India and Pakistan and the two countries rioted against one another. Gandhi began a fast to encourage the leaders to stop fighting. After he fasted for five days, the fighting stopped and the countries were at peace until Gandhi was assassinated shortly after. Until his death, Gandhi epitomized his message to, ââ¬Å"Be the change you want to see in the worldâ⬠. He saw no value in violence, and thought that the message of non-violence as a way of protest could bring tolerance, peace and unity more effectively than any violent act could. Despite the change in his place of residence and the political climate of his country he stayed true to his message of peace and unity.
Tuesday, October 22, 2019
Concert Critique # 1 Essays - Accompaniment, African-American Music
Concert Critique # 1 Essays - Accompaniment, African-American Music MUL 2380 M W - 7:05p 8:20p 10/28/2015 Concert Critique # 1 On October 2, 2015, The Jazz Station in Homestead hosted a unique and spectacular jazz concert playing the Afterglow Party. The performance was primarily a display for Harmonic Laboratory, a collection of artists situated in Florida International University. The concert was located in the Hult Center Lobby and featured works from several promising musicians who came up with an assortment of unique musical combinations. This was an ideal chance to witness an extensive diversity of music, which for the beginner jazz enthusiast, was wonderful. However, it was not only the music but also several different works of art that made this show successful. The ambiance in the Hult Center Lobby was largely responsible for the success of the jazz concert. The management had installed dim lighting and added the sensitive touch of a candle on each table that gave the whole concert a romantic feel. Although the Hult Center Lobby was packed with revelers and artists, the atmosphere was generally peac eful and soothing. There was likeability and effortlessness in the way each of the performances took place. One of the spectacular aspects of this performance was the addition of Harmonic Laboratory. The performance by this group was tremendously enjoyed because it seemed easier to listen and analyze the music. The first song that the group played captivated the whole crowd while the second performance was equally entertaining. Immediately the first song began, I realized they were singing several familiar tunes. In the music, I managed to grasp a basic right hand melody being played that gave the piece a lighthearted sound. The next showcase was a quartet with a tenor sax, the piano and trombone. This performance could be categorized as my favorite performance in the whole event. The music had a supernatural and mystifying tune achieved by playing with minors. There was a strong prominence on the antiphony aspect (call and response) particularly at the start of the music. Using minor notes and keys generated conflicting noises occasionally in the process of the performance. In this quartet, the audience was given the privilege of viewing all the instruments on stage including the tenor sax, the piano and trombone. One skill the saxophone player was particularly adept at was the repeated use of sequential chords instead of the conventional ringing (arpeggios). The piano player would also play a strong tune simultaneously and then simmer down gradually. There was undoubtedly a rough feeling to this performance. The song would have made a convincing soundtrack for a James Wan movie such as Saw. This music had everything an accomplished jazz song should have and I was beside myself with satisfaction and admiration. Towards the conclusion, the music gradually developed its climax and then it abruptly ended. The next performance was the whole group Harmonic Laboratory and involved all the instruments on stage. The song began slowly and disorganized but soon picked up into the conventional stay rhythm that is common to jazz. The trombone began and followed by the trumpet and lastly, the piano. This blend and the way the music was played gave off a genuinely depressed feeling. The sound was somewhat gloomy. The two instruments were also competing with each other and kept overlapping and increasing in volume. In between the pauses, the leader of the group casually talked to us, and he kept us engaged as they prepared the next set. The song entitled What a Wonderful World by Louis Armstrong was played by a quartet having a drum set, a bass guitar and piano. The drum set started the piece and applied exceptionally strong kicks and snares to stress the melody. The bass guitar joined in a little later with a rougher accent after which Jeremy Schropp finally kicked in with the piano. All the players used a 4/4 time with a temporary interjection by the bassist who resorted to chords one and three using the right hand. The music was unquestionably a combination of soul and blues. It had strong beats and ostinato (repealed bass lines) that made most of the audience starts to nod their heads and tap their feet. Towards the conclusion of the song, the piano started to get more dominant
Monday, October 21, 2019
Psychology Questions â⬠25 Points Each
Psychology Questions ââ¬â 25 Points Each Free Online Research Papers PSYC 103 Organizational Studies/Psychology 103 Take Home Exam 3 Answer Question 1-4 (25 Points Each) 1. Many researchers are concerned about the possible effects that violent video games might have on our society. Some believe that it may have a cathartic effect, while others believe just the opposite. Describe the possible effects as they relate to classic theories (e.g., catharsis and modeling), and discuss research evidence that addresses this question. In relation to this, what does the study by Bandura, Ross, and Ross (1961) demonstrate (besides my liking of bobo dolls)? What implications does this work have for us in the areas of socialization, TV programming, and the marketing of video games? The affects on childrens behavior from violent video games is a newly, well-researched topic for social psychologists. Violent video games are giving our children the practice and experience needed to act out these aggressive behaviors in the real world. There is a common misconception that playing violent video games are a catharsis, allowing children to release their anger in a non-aggressive manner. Some psychologists even encourage aggressive play as a way to release emotional tension (Myers, 2008, p. 375). But Brad Bushman (2002) notes that ââ¬Å"Venting to reduce anger is like using gasoline to put out a fire.â⬠The near consensus among social psychologists is that viewing or participating in violence fails to produce catharsis (Geen and Quanty, 1977). Alienated, disaffected youths, Dylan Klebold and Eric Harris, vented their anger to get famous by shooting up their school. On April 20, 1999 at Columbine High School in Littleton, Colorado, these two young men carried out a shooting rampage. They killed twelve fellow students and a teacher, as well as wounding twenty-four others, before committing suicide. It is considered to be the deadliest school shooting, and the second deadliest attack on a school in US History (DeGaetano, 1999). Both of these boys were drowning in a violent pop culture of bloody movies and video games. High on the morning of April 20, 1999, before the massacre, Dylan and Eric filmed their own back story videos, explaining their aims and motives. Its going to be like f**king Doom! Harris said on one of the tapes, referring to his favorite shoot-em-up video game. Tick-tock, tick, tick Ha! Straight out of Doom! (Steyer, 2002). These two young boys had played this game very often and were so used to the vio lence of killing innocent people with no remorse. They gained the experience and knowledge from this video game on how to kill other human beings while getting a sense of satisfaction. A direct link between violent video games and increasing rates of violence among children happened in Paducah, Kentucky. A fourteen-year-old boy, Michael Carneal, steals a gun from a neighbors house, brings it to school, and fires eight shots into a student prayer meeting that is breaking up. Prior to stealing the gun, he had never shot a real handgun in his life. The FBI says that the average experienced law enforcement officer, in the average shootout, at an average range of seven yards, hits with approximately one bullet in five. So how many hits did Michael Carneal make? He fired eight shots; he got eight hits, on eight different kids. Five of them were headshots, and the other three were upper torso. The result was three dead and one paralyzed for life. Nowhere in law enforcement or military history can an equivalent achievement be found. And these from a boy on his first try. How did Michael Carneal acquire this kind of killing ability? Simple: practice. At the age of fourteen he had practiced killing thousands of people. His simulators were point-and-shoot video games he played for hundreds of hours in video arcades and in the comfort of his own home. His superhuman accuracy, combined with the fact that he stood still, firing two handed, and firing only one shot at each target, are all behaviors that are completely unnatural to either trained or native shooters, behaviors that could only have been learned in a video game. If you do not think these games resemble the real thing, you should know that the military and law enforcement communities use video marksmanship training simulators to supplement their training. As a player in the video game your goal is simply to rack up the highest score as quickly as possible. And, many of the video games (such as House of the Dead, Golden-eye, or Turock) give bonus effects for headshots while in ââ¬Å"Grand Theft Autoâ⬠you are invited to play a psychopath (Gentile, 2004). These kind of video games provide the motor reflexes responsible for over 75% of the firing on the modern battlefield. In addition, they provide violent suggestions and reinforcement for violent behavior. These games teach young people to kill with all the precision of a military training program, but none of the character training that goes along with it (Gerdes, 2004). For children who get the right training at home and who have the ability to distinguish between real and unreal consequences, they are still games. But for children who are especially vulnerable to the lure of violence, they can be far more. Even more than violent television and movies, violent video games have been shown to increase aggression among those who play them. It seems as if even a brief exposure to these games can temporarily increase ones aggressiveness. Researchers stated that Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations. New aggression-related scripts can become more and more accessible for use when real-life conflict situations arise (Steyer, 2002). One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games (Anderson and Bushman, 2002). Violent video games have stronger effects on childrens aggression because the games are highly appealing and interactive. The games are reward violent behavior. The more often children rehearse violent acts; the more likely they are to commit them in real life. This was demonstrated by Albert Banduraââ¬â¢s (1977) famous Bobo doll experiment. In 1961 Bandura conducted a controversial experiment known as the Bobo doll experiment, to study patterns of behavior associated with aggression (Myers, 2008, p. 353). Bandura hoped that the experiment would prove that aggression can be explained, at least in part, by social learning theory. Social learning theory is the theory that we learn social behavior by observing and imitating and by being rewarded and punished for our behaviors. Bandura believed that our behaviors are learned by individuals modeling their own behavior after the actions of others. The experiment was criticized by some on ethical grounds, for training children towards aggression. In this experiment three groups of children saw a film which showed the adult attacking an inflatable doll with a stick. The doll was thrown across the room, sat on, punched and kicked. Bandura provided three alternative endings to the film: Group A Saw only the doll being hit. Group B Saw the adult being praised and rewarded for hitting the doll. Group C Saw the adult being punished for hitting the doll. When the children had seen the film, they were given the same doll. Bandura observed their behavior which showed that groups A and B imitated the aggressive behavior they had witnessed, while group C were less aggressive. Banduras results from the Bobo Doll Experiment changed the course of modern psychology, and were widely credited for helping shift the focus in academic psychology from pure behaviorism to cognitive psychology (Bandura, 1979). There can be intense psychological effects from playing interactive video games. Recent research has begun to find connections between childrens playing of violent video games and later aggressive behavior. A research review done by the National Coalition on Television Violence found that 9 of 12 research studies on the impact of violent video games on normal children and adolescents reported harmful effects. Playing violent video games like Doom, Wolfenstein 3D or Mortal Combat can increase a persons aggressive thoughts, feelings and behavior both in laboratory settings and in actual life, according to two studies. Furthermore, violent video games may be more harmful than violent television and movies because they are interactive, very engrossing and require the player to identify with the aggressor, say the researchers. Psychologists Anderson, and Bushman (2002) noted that One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games. The other study reveals that even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of participants. The first study involved 227 college students who completed a measure of trait aggressiveness and reported their actual aggressive behaviors (delinquency) in the recent past. They also reported their vide o game playing habits. We found that students who reported playing more violent video games in junior and high school engaged in more aggressive behavior, said lead author Anderson. We also found that amount of time spent playing video games in the past was associated with lower academic grades in college. In the second study, 210 college students played either a violent (Wolfenstein 3D) or nonviolent video game (Myst). A short time later, the students who played the violent video game punished an opponent (received a noise blast with varying intensity) for a longer period of time than did students who had played the nonviolent video game. Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations, said Dr. Anderson. In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggress ion-related scripts that can become more and more accessible for use when real-life conflict situations arise. One major concern is the active nature of the learning environment of the video game, say the authors. This medium is potentially more dangerous than exposure to violent television and movies, which are known to have substantial effects on aggression and violence (Anderson Bushman, 2002). Violent video games can increase aggressive behavior in children and adolescents, both in the short- and long-term, according to an empirical review of the last 20 years of research. These findings are presented at the 113th Annual Convention of the American Psychological Association in Washington, DC. According to researchers Jessica Nicoll, B.A., and Kevin M. Kieffer, Ph.D., of Saint Leo University, youth who played violent video games for a short time experienced an increase in aggressive behavior following the video game. One study showed participants who played a violent game for less than 10 minutes rate themselves with aggressive traits and aggressive actions shortly after playing. In another study of over 600 8th and 9th graders, the children who spent more time playing violent video games were rated by their teachers as more hostile than other children in the study. The children who played more violent video games had more arguments with authority figures and were more l ikely to be involved in physical altercations with other students. They also performed more poorly on academic tasks. Violent video game players tend to imitate the moves that they just acted out in the game they played, said Dr. Kieffer. For example, children who played violent karate games duplicated this type of behavior while playing with friends. These findings demonstrate the possible dangers associated with playing this type of video game over and over again. The authors also found that boys tend to play video games for longer periods of time than girls. Boys may play more of these types of video games, said Kieffer, because women are portrayed in subordinate roles and the girls may find less incentive to play. But those girls who did play violent video games, according to the review, were more likely to prefer playing with an aggressive toy and were more aggressive when playing. The observational studies looking at childrens free play, tended to show that children become more aggressive after either playing or observing a violent video game. The children have increased heart rate and their blood pressure rises and they have an increase in both aggressive feelings and behaviors (Myers, 2008, p. 369). At a theoretical level, these evidences suggest empirical data supporting the social learning theory. When age was look at it was discovered that age played no significant part in determining if a player was affected by the content of video games or not. The difference of age showed up in the manifestation of its affect. Violent video games are giving our children the practice and experience needed to act out these aggressive behaviors in the real world (Bartholow others, 2005). The social learning approach suggests controlling aggression can by done by counteracting the factors that provoke it; by reducing averse stimulation, by rewarding and modeling nonaggression, and by eliciting reactions incompatible with aggression (Myers, 2008, p. 378). Stanford University used 18 classroom lessons to persuade children to reduce their TV watching and violent video game playing by a third. Their aggressive behavior dropped 25 percent compared with children in a control school (Robinson others, 2001). In short we should not play them ourselves and we should not allow our children to play them. There are so many better alternatives for free time than violent video games. 2. What factors determine attraction and do they change over time in a relationship? Discuss the variables that psychologists have studied, and state why each might be important in determining interpersonal attraction. What possible personal, temporal, and situational variables moderate the effects of these factors? What difficulties and limitations to these studies possess? (Bonus Question for 5 points: How are liking and loving related? Are they quantitatively or qualitatively different?) There are four different factors that cause an attraction, which are proximity, physical attractiveness, a similarity between each attitudes and beliefs they hold, and reciprocal liking. Living near someone is likely to encourage attraction. Despite the prevalence of online social networks, it is difficult to form a relationship with someone who is not physically nearby. But research conducted by Moreland and Zajonc (1982), demonstrates single people are also more likely to date and marry someone with whom they share proximity. Whether in class, at church, or at the gym, people are likely to be attracted to others they see regularly. Individuals who are near are certainly more available, but studies by Moreland and Beach (1992) show repeated exposure to new stimuli increases the chances they are liked, a phenomenon known as the mere exposure effect. Lisa DeBruines (2004) study demonstrated people even show a preference for faces that are similar to their own, rating faces with their own features morphed into them as more attractive than others that did not share their features. Evolutionarily speaking, what is familiar is likely to be safe. Attraction to those who were near served an adaptive purpose for our ancestors as foreign stimuli was more likely dangerous. Physical attractiveness is a key element of attraction, despite many people claiming physical features do not play a part in whom they choose as a mate. Belot and Francesconi (2006) show physical attraction influences first impressions and seems to be the most important determinant in whether two people on a first date will like each other. Attractive people enjoy the benefit of being perceived healthier and happier. Research by Cash and Janda (1984) concludes attractive people are also more likely to have higher incomes and enjoy more occupational success. People of a certain level of attractiveness seem to date and marry another of the same level of attractiveness, an idea called the matching hypothesis. Couples of similar attractiveness are perceived to be generally happier and more satisfied than couples of differing levels of attractiveness (Myers, 2008). Men across cultures rate women as more attractive if they have a youthful look. Men prefer youthful features because they signify reproductive capacity (Buss, 1989). Women tend to be attracted to men who appear healthy, especially if they are perceived as mature, affluent, and dominant. Women also prefer a male hip to waist ratio suggesting health and vigor, and during ovulation they show heightened preference for men with masculinized features. These preferences are rooted in evolution. For men, youthfulness would indicate fertility, while women are attracted to traits that would create a resourceful mate who would remain with her to protect and support their offspring (Gangestad and Simpson, 2000). Popular sayings suggest that opposites attract, but studies by Byrne (1971) show that couples actually do share many similar interests. People tend to be in relationships with individuals who are similar in age and social class. Men and women also tend to be similar to their mates in race, religion, educational attainment, attitudes, values, and intelligence. Research indicates the more alike people are, the longer their liking will last (Byrne, 1971). People also tend to like political candidates who have similar personality traits perceived in themselves (Caprara et al., 2007). Men and women tend to like individuals who like them in return, an idea called reciprocal liking. The reward theory of attraction takes a more economical approach. The reward theory states people will like someone as long as the benefit received from liking them is greater than the cost. A relationship will form so long as the rewards are greater than the costs. Though there are many ideas of how attraction is created, science and psychological research indicates attraction primarily consists of proximity, physical attractiveness, similarity and reciprocal liking. Now after these four factors come in to play, eventually attraction overtime turns into love. Love consists of two different types; temporary passionate love and a more enduring companionate love (Myers, 2008, p. 385). Passionate love is ââ¬Å"an aroused state of intense positive absorption in another, usually present at the beginning of a love relationship,â⬠and compassionate love is ââ¬Å"the deep affectionate attachment we feel for those whit whom our lives are intertwined.â⬠Love expresses the equality between each person and complete disclosure of oneââ¬â¢s self to the other, complete trust (Myers, 2008, p. 390). Interpersonal attraction is increased by physical proximity (nearness), frequent contact, physical attractiveness, competence, and similarity. A large degree of similarity on many dimensions is characteristic of mate selection Self-disclosure occurs more when two people like one another. Self-disclosure follows a reciprocity norm: Low levels of self-disclosure are met with low levels in return, whereas moderate self-disclosure elicits more personal replies. However, overdisclosure tends to inhibit self-disclosure by others. According to social exchange theory, we tend to maintain relationships that are profitable ââ¬â that is, those for which perceived rewards exceed perceived costs. Romantic love has been studied as a special kind of attitude. Love can be distinguished from liking by the use of attitude scales. Dating couples like and love their partners but only like their friends. Love is also associated with greater mutual absorption between people. Adult love relationships tend to mirror patterns of emotional attachment observed in infancy and early childhood. Secure, avoidant, and ambivalent patterns can be defined on the basis of how a person approaches romantic and affectionate relationships with others. Evolutionary psychology attributes human mating patterns to the differing reproductive challenges faced by men and women since the dawn of time. 3. What factors go into our decision to help others or to behave in an altruistic fashion? Discuss and contrast social exchange and evolutionary views of helping. Describe Latanà © and Darleys decision tree, and use it to illustrate situational and personal influence. If you fall down at the mall while shopping for fireworks, what actions should you take to increase the likelihood of bystander intervention? Altruism is a subcategory of helping behavior, and refers to an act that is motivated by the desire to benefit another rather than oneself (Batson Coke, 1981; Berkowitz, 1970). The main issue with determining whether a helping act is truly altruistic is one of motivation; if we cannot determine whether an act stems from a desire to benefit others or some kind of ulterior motive, altruism is difficult to demonstrate (Rushton Sorrentino, 1981). The Empathy-Altruism hypothesis, rejects the claim that no behavior is ââ¬Ëreallyââ¬â¢ altruistic. There are opposing theories of egoism such as negative state relief, reciprocity and social responsibility, and Latanà © and Darleys decision tree also factors in. Gaertner and Dovidio (1977) commented that it is likely that empathy motivates us to help others. Batson, Duncan, Ackerman, Buckley and Birch (1981) developed this by suggesting that feeling empathy for a person in need is an important motivator of helping and hypothesized that this motivation might be truly altruistic. Batson et al. (1981) experimentally tested this hypothesis by having subjects watch another person receive electric shocks and then giving the subject the chance to help by taking the remaining shocks themselves The experiment concluded that empathic emotion does evoke altruistic motivation to see anothers need reduced. This empathy-altruism hypothesis had significant theoretical implications because it contradicted the more widely accepted theories of egoism, which are built on the assumption that everything we do is ultimately directed toward the end-state goal of benefiting ourselves (Batson et al. 1981). Latanà © and Darleys decision tree outlines a path that a person will follow before they decide whether or not to help someone. The first step is ââ¬ËNotice the incident?ââ¬â¢, if it is a ââ¬ËNoââ¬â¢ then no help will be given. As we discussed in class the example of the seminary students going off to give a sermon on the the Good Samaritan sometimes jumped over a person in distress not noticing them because they thought that they were late (Darley and Batson, 1973). If it is a ââ¬ËYesââ¬â¢ you continue up the tree. The second step is ââ¬ËInterpret as emergency?ââ¬â¢, we might see someone laying in the street but if we think they are sleeping or drunk we will not stop and call for help. If it is a ââ¬ËNoââ¬â¢ then no help is given, if it is a ââ¬ËYesââ¬â¢ then take the next step up the tree. The third step is ââ¬ËAssume Responsibility?ââ¬â¢, if this is a ââ¬ËNoââ¬â¢ then no help will be given. As demonstrated in the Latanà © and Darle y experiment where they pushed smoke into a room with a person working alone they reported the smoke quicker than when there was a group of three working in the same room. No one wanted to take responsibility hoping or assuming one of the others would (Latanà © and Darley, 1970). If the answer to assume responsibility is a ââ¬ËYesââ¬â¢ then help will finally be given after going through all the steps on the decision tree. The empathy-altruism hypothesis comments that motivation for helping may be a mixture of altruism and egoism (Batson et al. 1981). Batson, Early and Salvarini, (1997) developed on this idea with their study that showed imagining how another feels produces empathy (leading to altruistic motivation), while actively imagining how you would feel produces both empathy and self-orientated distress (leading to mixture of altruistic and egotistic motivations). For example, if we help a drunk on the street because we understand how they feel, the behavior is altruistic, but if we also imagine how we might feel, the behavior is not ââ¬Ëreallyââ¬â¢ altruistic. It therefore depends on the perspective of the person offering help, as to whether or not the behavior is ââ¬Ëreallyââ¬â¢ altruistic. The first of the egoistic theories that challenges the altruism notion is Cialdinis negative-state relief model (Cialdini, Baumann, Kenrick, 1981). It suggests that individuals who experience empathy when witnessing another persons suffering are in a negative affective state (one of temporary sadness or sorrow) and that these individuals help in order to relieve this negative state. Cialdini argued that his experiments in 1987 supported this egoistic (negative-state relief model) interpretation over a selfless (empathy-altruism model) interpretation of helping behavior. As a counter to this, Batson et al. (1981) argue that if personal gain (e.g. feelings of personal satisfaction or relief) is an unintended by-product and not the goal of the behavior, then the behavior is ââ¬Ëreallyââ¬â¢ altruistic. Another egoistic theory is one aspect of the social learning theory; from early childhood we are exposed to helping models and are taught social norms. Two social norms particularly relevant to the motivation of helping behaviors are reciprocity and social responsibility (Berkowitz, 1972). As an example, a helping behavior may be motivated by a desire for favorable treatment from another in the future (reciprocity), or they may feel a social obligation to help because they have learnt to help others in distress (social responsibility). As with the negative-state relief model, this theory suggests that helping behavior is not motivated purely by the desire to benefit others, and as such is not ââ¬Ëreallyââ¬â¢ altruistic. Reciprocity as a social norm should not be confused with ââ¬Ëreciprocal altruismââ¬â¢ theory, which ultimately involves a reciprocal element even though the initial altruistic act was to oneââ¬â¢s expense (Trivers, 1971). Piliavin (1981) suggests that a series of calculations are made prior to any act of helping behavior by a bystander; culminating in an evaluation of the cost of helping versus the cost of not helping. By inference, if there is a cost associated with not helping, no bystander behavior can be called ââ¬Ëreallyââ¬â¢ altruistic in view of this model. This model has a strong flavor of Social Exchange Theory (Myers, 2008, p. 429), which argues that we assess costs and benefits before deciding to help. For example, even if you act to help at cost to yourself, your action was a selfish one because you weighed up the cost before acting. It could be argued that both these theories can be applied to any situation if one were to analyze it enough, in effect these theories are self-fulfilling. The main issue with determining whether a helping act is truly altruistic is one of motivation. Although neither theory takes into account issues such as personality traits, cultural or religious values, the opposing theories of empathy-altruism hypothesis and egoism both produce convincing accounts and consistent experimental evidence to support their own claims. Based on these claims, I believe that helping behavior is a combination of altruistic and egoistic motivation because even though we may act in a selfless manner, at a subconscious level we could be driven by egoistic motivation. We want to feel better by helping someone and to remove feelings of guilt. Dovidio et al. (1990) investigated altruistic versus egoistic interpretation of empathic concern on helping and concluded with ââ¬Å"An important step in resolving the current theoretical debate concerning the existence of altruism may involve reaching common methodological groundâ⬠. If you did happen to fall down while shopping for fireworks one way you can increase your chances is to call out for help specifically to a single-person. ââ¬Å"You in the blue shirt, call 911, I broke my ankle!â⬠People are more likely to assume responsibility when the request is made directly to them (Darley and Latanà ©, 1968). Also making the request to someone who looks similar to yourself or is wearing the same team jersey as you can also help increase your chances of receiving aid as Levine, Prosser and Evans (2005) demonstrated with their in-group experiments of English soccer fans. 4. What are the prisonersââ¬â¢ dilemma and the tragedy of the commons, and how do these dilemmas help social scientists understand conflict? As experimental simulations, are they applicable to human behavior in general? Discuss the ways that we can resolve the social dilemmas, and present the method that you feel is most effective (be sure to fully justify your choice). The Prisonerââ¬â¢s Dilemma game is a type of game in which two players can cooperate or betray the other player. The example in Myers textbook is two prisonerââ¬â¢s are questioned separately. If prisoner A confesses and prisoner B doesnââ¬â¢t, the DA will grant immunity to A and convict B of a maximum sentence (and vice-versa if B confesses and A doesnââ¬â¢t). If both confess, each will receive a moderate sentence. If neither confesses, each will be given a light sentence (Myers, 2008, p. 469). But how does one prisoner trust that the other will not betray him? Garret Hardin (1968) developed a social dilemma involving more than two parties called the Tragedy of the Commons. Hardin explains that commons are resources shared by the society as a whole with access to that commons without restrictions. Those are resources with maximum capacity and limit to support its usage. In his example on the herdsman, Hardin demonstrated the irrational behavior and unethical thinking of an individual for his own advantage to increase his demands on the commons. The result of this absurdity in behavior and unethical thinking maximized the capacity and consumption limit of that commons thus everyone who have access to that commons equally shared the harmful affect the Tragedy to the Commons. In applying this to human behavior in general, Hardin, claims that human problems have classes and cannot be resolved through science and technology, instead it will just generate another problem. We could apply the Tragedy of the Commons to national parks and pollution. National Parks are open for everyone without limitation such as the Yosemite Valley. As population grows, the park gets crowded and the enjoyment the visitors previously experienced started to degrade thus devalue the importance and significance of the park itself. Hardin had mentioned several options to treat the park as commons to bring back its value and significance to the people as their national park. To mention one was to keep it public property but allocate the right to enter them which obviously will cause conflict to those taxpayers accessing the park and contributed to its construction. The options Hardin had mentioned needs to be given attention to maintain and protect the National Park from exploitation. According to Hardin (1968) pollution was another aspect of the Tragedy of the Commons. Pollution affects the air we breathe and the water that surrounds us. Such as waste and toxic chemicals, oil spills, dumpster. Humans often times failed to recognized the responsibility of preventing pollution and maintaining the air we breathe. This is unpreventable as much as it is uncontrollable. After all this is a free enterprise. The irresponsible thinking of a tax payer that disposing his waste is cheaper than cleaning them makes this problem unpreventable and uncontrollable. Maybe the tax payer has a different perspective than what the law imposed. Passing a law or coercive action such as penalty and prohibition is the only solution. As we all know, the oceans resources are becoming limited as humans continue to treat the oceans as commons and continue to exploit it. According to Hardin they still stick to the philosophy of the commons freedom of the seas and continued to catch vast amount of fish to their own advantage regardless of the fact that some of the marine species are now endangered and overtime will become extinct (Hardin, 1968). In this article Hardin applied the theory of the Tragedy of the Commons to the growth of the population and its effects on the earths limited resources. He claimed technology cannot resolve this problem. It is the participation and cooperation by the society as a whole (people and the government) and not just by the individual itself alone. To achieve positive results means giving up something you enjoy or minimizing the usage. People refuse to give up something they enjoy for the success of the whole. He described the ruinous result of the misguided use of ethics and ignoring the ethics that lies in the word freedom as in freedom of the commons. According to Hardin the rapid of the growth of population if not controlled will result in population exploitation. This will have negative impacts on the earths natural resources such as water, energy and food and will occupy every inch of the earths space. To add to this, it can result in famine, poverty, unemployment, inequalities, and deviance which could result in war. Poverty will result in famine and deviance will result in war, and both will result in death. According to Hardin the continued growth in population will crash the system which supports the whole nation. Although unavoidable, non-endless growth is a threat to the nation. It is the result of the individuals misguided practice of moral principles and techniques. The only way it can be corrected and prevented is the application of social, biological and political theories. Hardin was a bit of an old codger. According to him, Freedom to Breed is Intolerable. Humans who consciously reproduce to gain benefit to its own interest (expand family tree to the next generation, to take advantage of tax breaks or social welfare) but lack they resources to feed them brought additional misery to the nation especially if these children will vanish from the face of the earth because of starvation. According to Hardin, this will be the chastisement for over breeding as they did it to themselves. Ignoring this problem will result in misery. Today the present population is the most difficult and moral problem facing the world. Hardin explains that our society is committed totally to a welfare state which faces another part of the tragedy of the commons if aggravated. The earth is finite and everything that surrounds it is finite. To name a few are biological resources and fuels. Public or private land will eventually become commons with the growth in the population. The continued growth of the population will exploit the environment. Population is exceeding the land and the earths resources. Per Hardin, those who maximize their material consumption contributes to the increase exploitation of the commons and everyone who takes away resources from all other living things on earth. Deforestation, global warming, over-fishing, population exploitation, ozone depletion are all national issues. They are the result of humans irrational and misguided or mistaken use of ethics which became the Tragedy of the Commons (Hardin 1968). Hardin (1968) finally noted that the simple way to analyze and justify the problem of human populations is under the condition of low-population density. As population increase it generates another issue which diverts our attention to another aspect, thus abandoning the commons. There are aspects of the commons that needs more attention. Although some restrictions were already imposed, some still awaits for completion. According to Hardin we still have a long way to go from legalizing the commons in the issue of pleasure such as propagation of sound waves in public places which according to Hardin (1968) pollution of advertising. According to Hardin (1968) we need to recognize the most significant aspect of necessity, the necessity of abandoning the commons in breeding. If ignored, freedom to breed will bring disaster. While there are no solutions to this problem yet, Hardin opposed the idea of an attempt to advertise the use of conscience and apply responsible parenthood. According to Hardin in the long run it will result in anxiety. Touching the subject of commons always involves violation of someones personal freedom. These are violations that are strongly opposed; cries for rights and freedom. While bank robbers were persecuted, these people sheltered into the logic of the commons have freedom to bring universal disaster and free to pursue other goals once they see the necessity of mutual coercion (Hardin 1968). Freedom is the recognition of necessity (Hegel). The only way we can preserve and nurture other and more precious freedoms is by relinquishing the freedom to breed, and that very soon (Hardin 1968), Freedom is the recognition of necessity (Hegel). To put an end to this education must reveal to all the necessity of abandoning the freedom to breed (Hardin). Each of these situations are a social trap, a situation in which conflicting parties, by each rationally pursuing its self-interest, become caught in mutually destructive behavior (Myers, 2008, p. 469). The way to solve them is to remove the competition, ââ¬Ëwhy do we care who winsââ¬â¢, is a great philosophy to live by. 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Research Papers on Psychology Questions - 25 Points EachEffects of Television Violence on ChildrenCapital PunishmentTrailblazing by Eric AndersonStandardized TestingRelationship between Media Coverage and Social andThe Hockey GameThe Relationship Between Delinquency and Drug UseHip-Hop is ArtInfluences of Socio-Economic Status of Married MalesBook Review on The Autobiography of Malcolm X
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